Report an error   
Advanced Search

The relationship between video gaming and the daily caloric intake of junior high school students at Fervent Academy, Pagsabungan, Mandaue City.


Joshua David B. Bendoy,
Alyanna Jeane B. Companion,
Budget L. Sulit

Related Institution

College of Arts and Sciences – Department of Nutrition and Dietetics - Cebu Doctors' University

Publication Information

Publication Type
Thesis Degree
Nutrition and Dietetics
Publication Date
March 2016


     This study aimed to determine the relationship between video gaming and the daily caloric intake of Junior high school students at Fervent Academy, Pagsabungan, Mandaue City. The outcome of this study determined the correlation between frequency and duration of gaming and caloric intake. This study utilized the descriptive-correlation method. The process involved the data analysis of the input through the use of Spearman rho correlation coefficient.

     Among the 50 junior high school students, 1(2%) were eleven years old, 4(8%) were twelve years old, 10(20%) were thirteen, 16(32%) were fourteen, 10(20%) were fifteen, 7(14%) were sixteen and only 2(4%) were seventeen years old. The majority of the juniors were males (54%) while the females consist of 46%. When the respondents were asked as to how many times they play games in a week, 10(20%) answered once a week only, 9(18%) answered twice a week, 13(26%) plays thrice a week, 2(4%) plays five times a week and 16(32%) plays everyday. Spearman rho coefficient showed that frequency of gaming and daily calorie intake were not significantly correlated (rs= 0.272, p= 0.056) and the duration of gaming was also not significantly correlated with the daily calorie intake (rs= 0.189, p= 0.190).

     In conclusion, there was no significant relationship when the caloric intake of the respondents was linked to their frequency and duration of playing video games due to the fact that there are a lot of factors that contribute to the daily caloric intake of an individual such as physical activity, stress, body weight and underlying diseases/conditions. The number of respondents and time frame of the implementation of the study also matters, there were only 50 respondents and the gathering of data was done in only 3 days. Thus, basing from other related literature; the more respondents and the longer the implementation, the higher probability of getting the optimal or accepted p value. The researchers would like to recommend that the junior high school students of Fervent Academy will be able to manage their time in playing videos games, manage time for school works and will also know what kind of food to eat as well as the recommended energy intake for their age. The parents ought to educate their children to spend time in other physical activities. In the interest of future studies, the researchers would like to recommend that the future researchers will look into other aspects in the demographic characteristics and other factors the affects the daily caloric intake such as physical activity and stress. The future researchers will also make use of greater number of respondents to make the study more generalizable. Future researchers may also consider selecting a specific video game to study.


1. Aamoth, D. . (2013, November 30). Here’s how much time people spend playing video games. . . Retrieved from: time.com/120476/nielsen-video-games
3. Camp, J.V. . (2010, November 30). 91 percent of kids play video games, says study.. Digital Trends. . Retrieved from: http://www.digitaltrends.com/computing/91-percent-of-kids-play-video-games-says-study/
4. Chan, P.A. , Rabinowitz, T.  . "A cross-sectional analysis of video games and attention deficit hyperactivity disorder symptoms in adolescents." Annals of General Psychiatry 5, 16, 2006. Retrieved from: http://doi: 10.1186/1744-859X-5-16
5. Cortes, M.S. , Alcalde, J.V. , Camacho, J.V.  . (2011, November 30). Effects of computer gaming on high school students’ performance in Los Baños, Laguna, Philippines.. Osaka University Knowledge Archive.. . Retrieved from: http://ir.library.osaka-u.ac.jp/dspace/bitstream/11094/24497/1/osipp_030_075.pdf
6. Crogue, E. . (2014, November 30). Advantages and disadvantages of video games.. Tech and SEO. . Retrieved from: http://www.techandseo.com/2015/11/advantages-and-disadvantages-of-video-games
7. (). Daily time spent playing video games per capita in the United States in 2008, 2013 and 2018 (in minutes). . Statista. . Retrieved from: https://www.statista.com/statistics/186960/time-spent-with-videogames-in-the-us-since-2002/
8. (2015, November 30). Essential facts about the computer and video game industry. . . Retrieved from: http://essentialfacts.theesa.com/Essential-Facts-2016.pdf
9. Farouk Radwan, F. . (). Why do people especially men, like video games.. 2 Know Myself. . . Retrieved from: www.2knowmyself.com/why_do_people_especially_men_like_video_games
10. Hagen, B. . (2014, November 30). Why are calories important? . Livestrong. . Retrieved from: http://www.livestrong.com/article/423234-why-are-calories-important/
11. Hunter, B.T. . "America's eating habits." Consumers' Research Magazine 83(2): 10, February 2000. Retrieved from: http://go.galegroup.com/ps/i.do?p=GPS&sw=w&u=phcdu&v=2.1&it=r&id=GALE%7CA61026057&asid=57971026a369197c230ee51955ceaabe
12. Larson, N. , Dewolfe, J. , Story,  M. , Neumark-Szteiner, D. . "Adolescent consumption of sports and energy drinks: linkages to higher physical activity, unhealthy beverage patterns, cigarette smoking, and screen media use." Journal of Nutrition Education and Behaviour 46(3): 181-187, 2014. Retrieved from: http://https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4023868/
13. Lenhart, A. , Kahne, J. , Middaugh, E. , Macgill, A. , Evans, C. , Vitak, J.  . (2007, November 30). Teens, video games and civics.. Pew Research Center. . . Retrieved from: www.pewinternet.org/2008/09/16/teens-video-games-and-civics/
14. Marketing Charts Sta, . (2007, November 30). Nearly all US teens, 53% of adults play video games.. Marketing Charts.. . Retrieved from: http://www.marketingcharts.com/online/nearly-all-us-teens-53-of-adults-play-video-games-7114/
15. Norton, A. . (2010, November 30). Do video games make kids eat more?. Reuters. . Retrieved from: http://www.reuters.com/article/us-video-games-idUSTRE7435A020110504
16. Riya, G.R. . (2008, November 30). Recommended caloric intake for Filipinos. . . Retrieved from: http://georgraleighriya.blogspot.com/2009/06/recommended-caloric-intake-for.html
17. Roberts, H.L. . (2014, November 30). The negative effects electronics have on teens. . Livestrong. . Retrieved from: http://www.livestrong.com/article/536846-the-negative-effects-electronics-have-on-teens/
18. Stout, H. . "Selling the young on “gaming fuel”" The New York Times , 2015. Retrieved from: http://https://www.nytimes.com/2015/05/20/business/energy-drink-industry-under-scrutiny-looks-to-gamers-to-keep-sales-surging.html
19. Strasbuger, V.C. , Jordan,  A.B. , Donnerstein, E.  . "Health effects on children and adolescents." Pediatrics 125(4): April 2010. Retrieved from: http://pediatrics.aappublications.org/content/125/4/756
20. Tews, N. . (2012, November 30). The disadvantages of video game addiction. Internet Addiction Resource. . Retrieved from: http://internetaddictionresource.com/2013/08/22/the-disadvantages-of-video-game-addiction/
21. Thole, E. . Combating obesity through technology and school based interventions. USA. 2011. Iowa State University, . Retrieved from: http://lib.dr.iastate.edu/cgi/viewcontent.cgi?article=3078&context=etd
22. Video games. Gale Encyclopedia of Children's Health: Infancy through Adolescence 2006. . Retrieved from: http://www.encyclopedia.com/science-and-technology/technology/technology-terms-and-concepts/video-games#3447200600
23. Young, K. . (2014, November 30). Video games: Recreation or addiction?. Psychiatric Times. . Retrieved from: www.psychiatrictimes.com/special-reports/video-games-recreation-or-addiction/

Physical Location

LocationLocation CodeAvailable FormatAvailability
Cebu Doctors' University - Main Library U13 B433 2016 Fulltext Print Format

©2022 HERDIN PLUS. All rights reserved. | Contact Us | Keep up to date